Скачать BeamNG.drive [v] [ENG] (2015) торрент бесплатно!

206 26 Racing / Гонки торрент 0 4003 Admin 22.11.2015
BeamNG.drive [v] [ENG] (2015)
• Жанр: Race, Simulator,
• Разработчик/Издательство: BeamNG
• Тип издания: RePack
• Язык интерфейса: Английский
• Язык озвучки: Не требуется
• Год выхода: 2015

■ [M] Системные требования:
√ OС: Windows 7
√ Процессор: Dual-core
√ Видеокарта: GTX 550 TI
√ Оперативная память: 2 GB
√ Жесткий диск: 4 GB

■ [Р] Системные требования:
✔ OС: Windows 7 / 8 (64 bit - для лучшей производительности)
✔ Процессор: Quad Core
✔ Оперативная память: 8 GB
✔ Видеокарта: GTX 670 или Radeon HD 7950
✔ Жесткий диск: 4 GB

▪ 29.10.2015: Игра обновлена до версии

☛ Описание:
» Великолепный автосимулятор с потрясающей физикой разрушений, позволяющей в точности спроектировать последствия аварии. Шикарная графика и отличные пейзажи прилагаются.

☛ Особенности Игры:
» Вас ждут 10 разных карт
» Встроенный редактор уровней
» 12 различных автомобилей
» И много хорошего настроения!

Список изменений в версии v
Barstow: tweaked deformation, improved front end rigidity (less shaking/wobbling over bumps), improved door glass breaking, fixed some wheels being unstable, added stage 1 supercharger for 423 engine, tweaked torque curves, fixed drag shifter and fuel needle not working correctly, texture and mesh fixes (engine bay braces moved to be part of fenders, main spec+normal+diffusemap improvements, engine bay mesh split), mirrors moved to main .dae
Moonhawk: remade gear ratios, added I6 automatic variant and 3-speed manual for I6, tweaked deformation, improved front end rigidity, improved door glass breaking, fixed front dampers
SBR4: improved door glass breaking, more downforce from wing
Roamer: added fire chief skin/variant, changed "Highway Patrol" to "Sheriff", minor texture tweaks, UVed parts of wheel wells and other areas to be skinnable:
Bolide: added new spoiler, minor texture tweaks, added group4 configuration
Covet: fixed defrost lines showing when rear window was broken, added some new optional hubcaps, fixed left halfshaft breaking too easily, added rally paintjob
Pigeon: fixed 600cc engine working underwater
Sunburst: tweaked shift points, stronger RS wing, replaced Police Sport RS with 'French Gendarmerie', added police skin, police beacon light
Pessima: fixed some wheels being unstable
200BX: handling tweaks, less oversteer-prone, stronger GT wing
T-Series: reduced weight to be more realistic, made ram plow heavier, changed transmission from 13 speeds to 12 with new ratios
Grand Marshal: fixed missing racing wheel
H-Series: added police variant

Gridmap: improved performance, minor color adjustments, some lighting improvements
Jungle Rock Island: texture improvements for vegetation, reduced overexposure on sand texture, adjustments to ocean colors
Hirochi Raceway: fixed stair collision on the stadium
Most maps were cleaned up and some behind the scenes errors were fixed

Fixed vehicle recovery
Added x16 slow motion step
Small optimizations in physics core
Reduced FFB latency
Open differential stabilization (to reduce run-away engine problems)

Forced launcher to run 32-bit version when system has low memory (less than 3.7GB)
Forced launcher to run 32-bit version when Lavasoft Web Companion is installed on Windows 8.1 and up
Added logging of reasons why launcher chooses not to run 64-bit version
Added CEF control texture to detect when browser doesn't send screen updates
Added normalization to Blinn-Phong specular; specular strength is not necessary now

Added rumble effects for XBox gamepad controllers (work in progress). You can test them in Dashboard menu > Controls > Force Feedback > ThumbLX > Force Feedback Enabled > Apply.
Fixed accelerate+brake binding having a deadzone in the first half (affecting wheels with combined pedals, joysticks axis, etc)
Fixed FFB not working with some steering wheels and joysticks
Fixed FFB heavily impacting the framerates when certain controllers where plugged (e.g. Saitek R440, among others)
Fixed noisy/hi-res axes in one controller shadowing the rest of controllers even when deadzone was correctly set
Re-enabled Logitech G27 steering wheel LEDs

User interface:
Speed improvements for vehicle selector
Fixed wrong app names in edit mode
Improved vehicle selector ordering
Bug fix in environment when no time information is available
Added tooltips to control bindings; updated style
Doubleclick in vehicleselector works again
Fixed too big tiles on big or triple screens
Fixed a cursor bug on leaving the UI editor with ESC
Fixed "empty grey button" in controls assignment menu, happened when certain Windows Drivers took a bit longer to load after plugging a new controller
Fixed inability to create new bindings when a controller had no previous bindings
Selections are highlighted again

Fixed errors when internal cameras section is empty
Improved mods loading speed during startup
Fixed out-of-bounds memory access in locale file parsing
Fixed launcher crash when game path contains unicode characters
We precompile all .dae files now prior shipping resulting in faster loading speeds
Fixed engine sounds: Engine sounds are using now the throttle of engine and not the throttle pedal's state
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