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Скачать Kenshi [v0.91.7E] [ENG / ENG] (2016) торрент бесплатно!

85 14 RPG / Ролевые торрент 0 1866 gaming-resource 28.04.2016
Kenshi [v0.91.7E] [ENG / ENG] (2016)
Год выпуска: 2016
Жанр: RPG / RTS
Разработчик: Lo-Fi Games
Издательство: Lo-Fi Games
Платформа: PC
Язык интерфейса: английский
Язык озвучки: английский
Таблэтка: Не требуется

Системные требования:

• Операционная система: Windows XP / Vista / 7 (x64)
• Процессор: Intel Dual-Core
• Оперативная память: 2 GB
• Видеокарта: 256 MB
• Звуковая карта: совместимая с DirectX® 9.0с
• Свободное место на жестком диске: 10 GB

Описание:

Kenshi - оригинальная RPG-песочница с огромными пространствами, в которой вам предстоит набрать дружную команду и постараться выжить в этом опасном мире! Ваш отряд может состоять из воров, торговцев, повстанцев, бизнесменов, наемников, бандитов, врачей… список можно продолжать. По ходу игры исследуйте новые ремесла, новое оружие и оборудование, возможности героев и их потенциал. Сюжет этой игры будет зависеть только от вас и ваших действий: вы можете быть добрым или злым, деловым человеком или вором, жить в большом городе или в пустыне…

Особенности игры:

• Гибридный жанр RTS-RPG. Нет характеристик героя с искусственным повышением силы и всего остального. Каждый персонаж и NPC, которых Вы встречаете, потенциально равны, и имеет имя, жизнь.
• Вы не избранный. Вы не великий и могучий супергерой. У Вас не будет больше "хитпойнтов", чем у всех остальных. Вы не центр вселенной, и Вы не являетесь специальным, если Вы не работаете над этим.
• Freeform геймплей в рамках единого игрового мира протяженностью более 400 квадратных километров. Игра никогда не будет стремиться ограничивать Вас или ограничить Ваш личный стиль игры.
• Изменения и возможности геймплея. Ведите себя хорошо, будьте злым, деловым человеком, вором, живите в городе, в пустыне, присоединитесь к армии, сражайтесь с армией, путешествуйте в одиночку, путешествуйте толпой, стройте крепости, разрушайте города...
• Покупайте и модернизируйте свои собственные здания, чтобы использовать как безопасное убежище, когда дела идут плохо, или использовать их для своего бизнеса.
• Следите за ранеными товарищами в отряде и доставьте их всех домой живыми.
• Динамичный, постоянно меняющийся мир. Помогайте или препятствуйте кому-либо, или будьте одиночкой, мир не остановится. Это не просто «игра», Вы выживаете в симуляторе мира.
• Абсолютно никакой системы уровней. Мир не повышает уровень вместе с вами, и магазины не меняют свой инвентарь, держа только элементы, соответствующие вашему уровню. В начале игры практически все будут сильнее, чем Вы, и выживание всегда будет борьбой.
• Реалистичная медицинская система, которая влияет на геймплей. Персонаж с раненой ногой будет хромать или ползать и замедлять весь отряд, раненые руки означают, что Вы должны использовать свой меч одной рукой или вообще не использовать. Потеряйте глаз и это повлияет на ваше поле зрения. Потеря крови означает, что вы можете упасть в обморок, и кровь будет привлекать хищников. • Истощение влияет на силы и увеличивается с тяжелым весовым оборудованием, погодой, потерей крови и жаждой. Оторванные конечности потребуют дорогостоящие роботы-заменители.
• Умный ИИ, который позволяет персонажам рассуждать и работать над долгосрочными целями и желаниями. Отряды работают вместе и несут раненых в безопасное место. Персонажей можно настроить под себя.
• Помогайте или конфликтуйте с различными фракциям в мире во время выживания в суровых условиях пустыни.
• Независимо разработанная игра без влияния людей в серых костюмах, которые никогда раньше не играли в игры.
• Оригинальный игровой мир. Там нет фэнтези клише. Нет магии.
• Реалистичная симуляция физики. Технология PhysX предоставляется по лицензии от корпорации NVIDIA.

NEW WORLD (0.90.0)
Due to the sheer size of the new map the first release will be restricted to a certain area only. This area will gradually expand with more updates, but the main focus now is going to be on stability and polish.
This first build will be full of bugs and instability, please send us crashdumps and bug reports so we can fix it up.

Content:
-Entirely new world map. More detailed and polished, new factions, new content, things to explore. Its' like Kenshi 2. Crazy. I should have called it Kenshi 2 and charged for it again, but I didn't. Damn.
-Entirely revamped research tech-tree, new technologies and balance. Research is faster, but has a cost in items or artifacts.
-Totally new buildings. Multiple floors, and you can mount turrets on the rooftops.
-New power system. Generators require fuel, wind power fluctuates with the wind strength, batteries compensate for fluctuations. Fuel can be made from crops.
-Revamped farming system and different crops.
-New animals, and new races with own strengths and weaknesses.
-There's water now. Rivers to cross and oceans to drown in.
-Camping- You can build easy camp beds and fires for survival when travelling
-Things and places to find. Bandit bases, old labs, ruins.
Gameplay:
-Hunger is now a thing. You can die of starvation although it takes a long time. Your characters appearance reflects their state of physical strength or malnutrition.
-Buildings are now made with multiple materials. Machinery requires iron and sometimes copper.
-Thievery is improved, buildings have things to steal, guards are more alert.
-Leather crafting now requires you to hunt for animal skins
-Nice new zoomable world map window. It's so nice.
-Your stats are now affected by injuries and malnutrition.
-Certain animals might now eat your crops, your dead bodies, and sometimes even your unconscious bodies.
-NPCs use the stuff in their homes, guards train, people sit etc
-Guards in buildings and shops now descreetly sort of follow you about, keeping an eye on you
-Fixed getting busted for stealing from accidental clicks. You can look inside unlocked containers, and lock picking has to be chosen through the right-click menu.
-Reduced labour/engineering speed penalty at level 1 from 0.25x to 0.5x. This will speed things up slightly at the lower levels when starting out
-Stealth skill is easier to train in non-hostile environments.
-Increased trade profitability by 50%, this combined with thievery should provide decent alternatives to looting as a profession in the early game stage.
-Characters with a turret job will automatically use whichever turret has enemies in its line of fire.
-New long-distance move command, so you can click on distant terrain and your characters will run there
-Tons of bugfixes.
Engine:
-New fancy shadow system, looks nicer and more importantly runs faster.
-New terrain engine. Runs faster, looks nicer and shows more detail for distant mountains
-Long-range pathfinding system. You can click on any visible distant mountain and your characters will find their way there, following roads.
-A lot of fundamental engine optimisations have been done, this may temporarily cause new bugs, but hopefully speed things up
-Bit of an overhaul to the animation system, runs faster and combat animation should be a little smoother and have more functionality
-Overhauled with a new PBR & HDR global lighting system, should make a great improvement to the visual quality
-(Credit for this goes to Linda MacGill and Igor Frolov of Bug Zen!)

0.90.1
-Imposed limitations and a fix for importing old-world savegames
-Enabled the missing playable races

0.90.2
-Stopped new games starting in deadly towns.
-Fixed getting stuck when trying to add building materials
-Fixed some of the crashes at startup that some people were getting
-Pets no longer need to eat. This is a temporary measure, later I will figure out a feeding method or something.

0.90.3
-Added missing Dialog.mod file. Tons of content was missing there, and caused some crashes
-Fixed crash when purchasing buildings
-There are some big long slowdowns and freezes in the game at random times when zones are unloaded. Optimised these in a gung-ho kinda way to get it out quick. Will go over it more carefully later.
-robot repair kits now available at construction traders. Not in the holy empire though.
-Hive faction shop was missing tons of item types
-More fixes for starting in bad towns

0.90.4
-food now properly consumed from backpack
-Finished fixing the long freezes and slowdowns properly. My previous solution probably was causing bugs, which will now be fixed. Performance should be smoother.
-Fixed the black stripes on the terrain some people were getting.
-random nest items no longer spawn under the floor in buildings

0.90.5
-Fixed dialogue crash after stealing stuff.
-Fixed getting cooked food item from campfire.
-Fixed research consuming the required amount of items.
-Meat is worth more nutrition and cooks way faster
-Can't reproduce the Paladins in Wildlife faction bug, so I think it was because of the missing mod file before. Will enforce save imports for this version and see if it still happens.
-Fixed animals unable to attack
-Fixed multiple characters showing all at once in the character editor

0.90.6
-Books are now a little more common, and can be found in the holy empire towns
-Fixed random buildings getting navmesh-blocked so nobody could get inside
-Added a mercenary squad to the Waystation bar to help the freedom seekers start

0.90.7
-hunger now drains slower when you are KO
-fixed the repeat bounty exploit
-fixed beak things & bulls unable to attack
-eating stacked food no longer depletes the whole stack
-fixed imported squads having an empty build list
-bread is crafted much faster
-fixed crash with research bench lvl IV
-fixed player characters not updating properly offscreen
-bunch 'o crash fixes, particularly with the research window

0.90.8
-added missing cooking stove
-night time is now less dark
-fixed camera refusing to descend

0.90.9
-Fixed the furnance's blown fuses and now is working again.
-Fixed empty named squads disappearing from the squad window.
-Fixed crash when loading or going near Stack town.
-Fixed mining buildings loaded with zero resources.
-Fixed some of the major navmesh issues in border zone
-bunch 'o crash fixes
-another improvement to load-time framerate slowdowns
-hivers no longer get injury penalties at full health
-fixed hunger penalty for some skeleton NPCs

0.90.10
-Fixed some issues with mines
-Fixed fuel storage only storing 1 item
-Fixed crash when dismantling buildings
-Added crop yield values when placing farms (this should avoid placing farms that won't give crops)
-Fixed animals inventory weight.
-Fixed in crafting buildings: saving/loading of inputs and items, stacking outputs (when possible), crafting times
-Fixed the crazy long food crafting times
-weapons and backpacks are left behind if a character is eaten

0.90.11
-Fixed underground interiors selection
-Removed already learnt research from the research list.
-Fixed bug with adding building materials to certain buildings
-Performance optimisations
-crash fixes
-fixed characters flickering on some systems

0.90.12
It seems the last update added a random crash, 2 actually, and I fixed one of them but the other is more complicated to track down, lets see if this update has fixed it
0.90.12B
That didn't fix it, so here's an experiment to see if it's now fixed

0.90.13
-Restored the muscle/skinny effect on characters
-Fixed the inability to build campfires, and they are now free to build
-Fixed the skeletons texture
-Fixed the bug with wrong damage amounts showing when hit by animals
-Fixed a farm AI bug
-Fixed the hovering turrets bug

0.90.14
-Stopped people freaking out so quickly when you enter their houses
-Fixed sometimes when you buy a house a resident remains and calls the guards
-Fixed a navigation bug with moving inside towns with walls
-Fixed assassination dummy upgrading to wrong thing, and the missing iron refinery III

0.90.15
-fixed the missing audio
-player town location is now adjusted when you destroy buildings
-town walls are now passable until they are 80% complete, also the material now reflects this better
-Fixed engineers not doing anything if they didn't have the materials already

0.91.0
-Improved back-threaded resource loading, for slightly smoother load times
-Fixed a bug that was causing progressive framerate decay in the last 2 updates
-Fixed batteries thinking they were wind generators

0.91.1
I've put v0.90.10 as a separate branch on steam, as that was quite a stable version and there are some big bugs going on in the latest versions
-crash fixes

0.91.2
-Game now runs on 2-core CPUs
-Hivers now react to crime
-NPCs react properly to failed knockouts
-Added hemp-based fabric loom
-Fixed character editor crash with ragdoll characters
-Other small tweaks and fixes

0.91.3
-Characters now defend their farms from river raptors and other pests
-Fixed a bug with stealing chance calculation when stealing from containers
-You can now eat while using turrets
-Fixed the turrets missing neutral targets

0.91.4
-Finished fixing up turrets. They're a bit more powerful at higher skill levels
-Building doors have 3x more hitpoints
-NPCs no longer lose their short-term memory when you load a game
-Characters now prefer to eat higher level food items, so they won't eat up all the raw ingredients if they have a proper meal. They also won't eat ingredients until they reach 200 hunger instead of 250.

0.91.6
-AI doesn't get confused when the output of a crafting bench changes, will now clear out all the old items and continue working
-Improvements to item collection/delivery AI
-Fixed the combat stumble-toughness threshold, stronger characters should get stunlocked less
-Fixed up the building & wall placement, its a lot nicer now
-Added a few small buildings, like ceiling fans and electric light posts
-Shift-click on an animal corpse will create an auto-loot job for gathering meat & leather
-Fixed right click movement in wall ramps
-Fixed GUI threading issues
-Fixed dropped item losing STOLEN tag
-Can now move building previews again after placing them
-Fixed stolen items behavior
-lots of smaller bugfixes

0.91.7
-building inventory is now imported when you import game
-More stumble fixes
-Fixed crash when starting with texture quality setting too low
-lots of small uninteresting fixes

CURRENT STATUS:
-Currently only runs in DirectX11 mode, DirectX9 mode will be fixed later
-No more 32-bit support, the game's memory requirements are too high
-That said, we are currently optimising memory consumption so things will improve
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