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Скачать X Rebirth [v 1.30] торрент бесплатно!

393 187 Simulation / Симуляторы торрент 0 793 gaming-resource 19.04.2014

Дата выхода: 14 ноября 2013
Жанр: Simulator, 3D, Privateer, Trader
Разработчик: Egosoft
Издатель: Deep Silver
Тип издания: Repack
Платформа: PC
Язык интерфейса: русский | английский | французский | итальянский | немецкий
Язык озвучки: английский
Таблетка: Вшита (ALI213 SteamEmu)

Системные требования:
✔ Операционная система: XP SP3 (64 bit), Vista SP2 (64 bit), 7 SP1 (64 bit), 8 (64 bit)
✔ Процессор: i5 - 2,0 ГГц / i7 - 2,5 ГГц
✔ Оперативная память: 4 GB
✔ Видеокарта: GeForce GT400 или Radeon 4870HD, (512 Мб), (DirectX9) / GeForce GT500 или Radeon 5870HD, (1024 Мб), (DirectX9)
✔ Свободное место: 5 GB

Описание:
X Rebirth — новая веха в истории развития серии космических симуляторов X. На этот раз разработчики отважились на давно напрашивающуюся «перезагрузку». Вместо того чтобы идти на поводу у ненасытных фанатов, которые постоянно просили расширять Вселенную — добавлять новые сектора, новые корабли, новые возможности и прочее, от чего серия не развивалась качественно, а лишь количественно, Бернд Лехан и немецкая команда Эгософт решили начать всё с чистого листа и сделать наконец космосим своей мечты.

(+/-) Особенности Репака:

- Релиз основан на X Rebirth Collector's Edition *
- Вырезано: ничего
- Перекодировано: ничего
- Версия игры: 1.30.0.0
- Время установки: ~12 минут

* Цифровые бонусы в папке Bonus в папке с раздачей.

(!) Для работы игры на 32-разрядной операционной системе необходимо произвести настройки, описанные в 4_Gigabyte_Tuning.txt в папке с игрой.

RePack от z10yded

Список исправлений | v 1.30:

- New Feature: Steam Workshop support.
- Improved support for joysticks and multiple input devices.
- Improved mining behaviour for all sizes of ships.
- Improved trade ship behaviour to favour profitable, non-empty runs.
- Improved station scan mode which no longer highlights objects that are not relevant.
- Improved attack and evasive maneuvers and AI.
- Improved flight pathing during normal flight, when following other ships, and when docking.
- Improved collector drone flight behaviour near large objects.
- Improved map handling of ship command hierarchies.
- Improved trade menu, including text search, sorting and colours.
- Improved appearance of small ships flying in lanes around stations.
- Enabled comm/info interactions with player property that is more than 10 km away.
- Added missions relating to the upkeep of ships and stations.
- Added new ship types to DeVries.
- Added list of platform NPCs to station menu (only available if you're in the same zone).
- Added more information and command hierarchy to player property menu.
- Added information to encyclopedia about stations/ships that can be built.
- Added option to stop displaying steering mode message.
- Fixed missing manager comm option.
- Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
- Fixed several other incorrect or inconvenient menu behaviours.
- Fixed calculations for gathering certain resources out-of-sector.
- Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
- Fixed some objects left in construction state after building finished (still at least one rare case remaining).
- Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
- Fixed trade ships not stopping their current order after clearing their shopping list.
- Fixed trade orders for selling items using ships in player squad.
- Fixed ships blocking docking bays after having docking interrupted.
- Fixed incorrect docking icons under certain circumstances.
- Fixed not being able to unlock skills of defence officers on platforms.
- Fixed displayed total counts of stored units.
- Fixed drones that should have a commander appearing in property owned menu.
- Fixed destroyed drones not being properly removed from drone storage.
- Fixed incorrect ship position after leaving a highway with a menu open.
- Fixed stations creating trade offers with higher value than it can afford.
- Fixed building and production remaining paused after modules having been hacked.
- Fixed ships assigned to stations being incorrectly assigned mining jobs.
- Fixed outdated trade offer information appearing on event monitor.
- Fixed trade ships assigned to player stations sometimes not updating their range.
- Fixed object menu not restoring after closing station trade offers.
- Fixed production menu information not updating correctly.
- Fixed production showing very long production times in certain cases.
- Fixed production stalling due to stations filling up with intermediate wares.
- Fixed several pathfinding problems, which should prevent ships from flying through stations.
- Fixed ships equiping drones or ammo getting stuck in the shipyard.
- Fixed problem that could cause following ships to get stuck when the target changes zones.
- Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
- Fixed architect destroying drones in storage without adding them to the station.
- Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
- Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
- Fixed calculation of required funds when trading with other player property.
- Fixed pilot not being placed on ship's platform.
- Fixed ships trying to go to the same coordinates by default.
- Fixed mining for medium size ships.
- Fixed incorrect mining order for ships which can't transport the mining wares.
- Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
- Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
- Fixed several other cases of ships getting stuck, not moving when they should.
- Fixed owner of fuel station in Gemstone Manufacture.
- Fixed incorrect lasers being used by medium ice collector ships.
- Fixed problem with accuracy of time data in savegames with long play time.
- Fixed rotation of construction ships after flying to build location.
- Fixed visual glitch on map when targeting/entering/leaving highways.
- Fixed animation problem with highways in games with long play time.
- Fixed stalls when entering highways in savegames that have been saved/loaded many times.
- Fixed another cause of the game stalling for a short time.
- Fixed crash when loading certain savegames.
- Fixed several causes of apparently random crashes.
- Various optimisations resulting in performance improvements.
- Significant performance improvements on some AMD graphics cards, particularly R9.


 

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